Begins with the moves:1. e4 e5 2. f4
White offers a pawn to divert the black e-pawn. If Black accepts the gambit, White may play d4 and Bxf4, regaining the gambit pawn with central domination, or direct their forces against the weak square f7 with moves such as Nf3, Bc4, 0-0, and g3. A downside to the King’s Gambit is that it weakens White’s king’s position, exposing it to the latent threat of …Qh4+ (or …Be7–h4+), which may force White to give up castling rights.